The Battle of Castobel

0. Prologue Waagh Endings

Agrifield 417

Ork Warlord Garznakh has started a Waagh on Vespasia, an Agriworld, that is critical to the supply of Hiveworlds, that are under attack by Tyranids in the Orpheus Salient. Castobel and Vanir are more or less reliant on the food convoys from Vespasia. For the defence of Vespasia a regiment of Merov Penitentiary Indenture legion, and a squadron of armour from the Gunmetallican 13th Armoured regiment have been dispatched to protect the planet under the leadership of Colonel Redrick Mavaris. The main ork assault is taking place on Agrifield 417.

Requisition available: 55 per space marine

Primary objective:
– Eliminate Warlord Garznakh that has gathered a minor ork incursion, and attacked Vespasia.
Secondary objective:
– Destroy Warlord Garznakh’s bodyguard. A special unit known as da Butcha’ Boyz, Ork Nobz with access to Imperial Standard equipment.
Tertiary objectives:
– Turn the tide of battle by obtaining at least 450 killmarkers on the ork horde. Horde Magnitude is traded with 1-1 Kill Markers for Orks, 5-1 for Gretchin og 20-1 for Snotlings.
– Obtain a trophy from Warlord Garznakh.

Mission Debrief:


Ork menace succesfully eliminated.

Subject: Warlord Garznakh…
Status: Deceased.

Subject: Da Butcha’ Boyz
Status: Deceased

Ork menace was almost entirely wiped out, though small pockets of orks yet exist on vespasia, imminent threat eliminated, mob up will be done by local PDF and Imperial Guard.

Kill Team Status: Extracted via Thunderhawk following successful insertion, no casualties, members suffered small injuries, no members took critical damage.

+++Praise to the Emperor+++

1. Extraction from Tantalus

Pyroclast gamma 9

Watch Captain Brand stands on the viewing deck of Watch Station Silion, looking down on Castobel, as the hiveworld beneath him writhes under the tyranid assault. He beckons you closer, and then starts to speak.
" Magos Biologis Vyakai has remained on the primary Castobel sattelite, Tantalus, to conduct a research mission on Hive Fleet Dagon, on behalf of the Deathwatch. A splinter of the forces invading Castobel has diverted course from the ongoing assault on the Hiveworld. Magos Vyakai has requested emergency extration from the planet, and you are being dispatched to deal with the situation.
The Magos shuttle has been shot down over a mining refinery complex, designated as Pyroclast-Gamma-9, in the northern hemisphere of Tantalus and his emergency transponder is still sending a distress signal, which should be a sign that he is still alive, however there is a problem with fixing his position on the planet, so something is wrong with the situation.
There is less than 20 hours, from mission insertion, until the tyranid forces will make landfall and destroy the facilities on Tantalus. Tantalus has already been declared lost to the Imperium, and the majority of the Adeptus personnel has been evacuated.
Magos Vyakai is currently carrying a datacore that contains important information regarding the genetic composition of Hive Fleet Dagon, and the Deathwatch considers it paramount to the sector’s survival, that the datacore is retrieved.
The Magos is also considered a precious asset, and his extraction from the planet is recommended by your commander.
Lastly this is your first taste of battle in the Deathwatch against the Tyranid hordes and defeating a tyranid of the warrior genus, will be a suitable advesary for you at this time.
The frigate “Thunder’s Wrath” will carry you to Tantalus, so be quick in preparing as the crew of the ship has already briefed. I expect much from you, as you excelled on Vespasia in defeating the ork threat."
With these words the Watch Captain, dismisses you, and you leave the observation deck, proceeding towards the docking area of the Watch Station.

Requisition available: 30 per space marine

Primary objective:
– Retrieve the Magos’s Datacore, and return it to Watch Station Silion.
Secondary objective:
– Rescue Magos Vyakai if possible, as the loss of his person will be a severe blow to the Adeptus Mechanicus.
Tertiary objectives:
– Defeat a Tyranid Warrior in close combat.
– Rescue Commissar Sander and extract him and the remains of his platoon. (hidden objective)

Mission Debrief:

2. Transport to Erioch



Requisition available: 30 per space marine.

Primary objective:
– Keep Governor Varanis alive.
Secondary objective:
– Eliminate the Farseer.
Tertiary objectives:
– Dismantle the eldar pulse bomb.
– Repel the eldar invaders.

Mission Debrief:

3. Defence of Hive Cressos

Hive cressos

A smatter of static breaks the silence, as you sit in the meditating rooms of Watch Station Silion. Through it breaks the wellknown voice of the Watch Captain.
“A transmission from Erioch has reached us and I have chosen you as my representatives on this part of the mission. I will go to the high command to assist in the strategic planning and authorize the use of the Deathwatch in this battle. For your info here is the tanscript I recieved from the Watch Commander”

+++Deathwatch code: Omega-Red+++
Castobel, the dominating hiveworld in the Orpheus Salient, has come under massive attack by the tyranids of Hive Fleet Dagon. The tyranid incursion is gathering around Hive Cressos, determined to assault and assimilate the hivecity into the Hive Fleet.
Watch Station Silion is being charged with a part of the defence to bolster the already significant imperial presence in the defence. This is to be considered the first of many assaults, that will determine the future for the planet, and failure to achieve victory equals annihilation.
+++Your faith in the Emperor shall be your guiding light, as you will rid this world of the infestation+++

“I have recieved this earlier this week, and contacted the Aquilan council, on how we may best assist in the defence of the hive. There are already two major hive complexes of the planet that have been destroyed, although one of them denied, the filthy xenos, their biomass. We will not lose another, as this will cripple the planet beyond what it must recover from, to be of use in the crusade.”
The vox crackles and it is clear that the briefing will soon be over. Your dataslates are blinking in stark green light, as it seems your objectives and placement in the hive defence are being delivered to you.

The slates read a position on the northern perimeter of the hive outskirts, and the Planet’s High Command has given you a place with a battalion of PDF-troopers.
Other notes of interest includes a Dark Angels presence with 2 squads from the 4th Company, and a full heavy tank regiment in quick response. The dataslate also comes up with a threat assesment, and it is suspected that the assault on you part of the defence, will comprise of untold hordes of the Gaunt genus, several Warrior genus and a shock attack force of Carnifexes.
You ready yourselves for deployment, giving up prayers to the God-Emperor, and pleasing the machine-spirits of your arms.

Requisition available: 40 per space marine

Primary objective:
– Survive the assault of the tyranid horde.
Secondary objective:
– Minimize the casualties sustained by the PDF troopers, as these will be needed in upcoming battles across the planet

Mission Debrief:

as remembered by Battle Brother Ezekiel:

We were inserted via thunderhawk, and took our positions along the guardsmen. In the horizon we could still see the smoke from the hive that denied the enemy their victory by blowing themselves apart. Glory to the emperor.
The Guardsmen had lined up on both sides of us, and further down the line we knew that the a company of my chapter brothers had taken positions.
It wasnt long before we could spot the tyranid horde moving in on us. Amongst their ranks we could spot larger creatures.
Knowing that every foul xenos wish nothing more than to kill me and every servant of the emperor, as soon as they had come within range, I opened fire from “Dies Irae” and the tyranid horde began to explode in their steps. I had stocked up on metal storm ammo, so every shot from “Dies Irae” was packed with explosive fragments doing glorious damage to the xenos filth. praise be to the emperor!!!
Moments later i could hear people around me opening fire, the sharp crack from the lascannon our techmarine was using to blast the larger tyrannids apart.
All went as it should and we slew scores of tyranids, I tried to keep both sides covered, as the guardsmen were having a hard time devastating the tyranids within their arcs of fire.
Among the scores of tyranid gaunts and warriors, we could see giant carnifexes leading the hordes onwards, and above them shrikes were swooping down from the sky, bent on taking every imperial life. The Emperor Protects, but still the imperial guards casualties were what was to be expected.
Eventually the tyrannids came close enough for my kill team brothers to engage them in melee.
As they engaged in melee i could no longer get a proper shot at the closest hordes, though i had reduced them to more manageable sizes. I asked my squad leader for orders, and he directed me to go and assist him at his position. Shortly there after, our librarian took a fatal swipe from a tyranid warrior, he had already taken severe damage, by previous opponents and random fire. The librarian died instantly, but we did manage to bring his body back to the apothecarium, so his geneseed could be extracted.

Eventually the truth dawned on the tyranids, the Emperor protects, and victory was ours this day. No foul Xenos shall ever lay waste to imperial space while i draw breath to deny them.

4. Capture of the Hive Mind



Requisition available: per space marine

Primary objective:
– Retrieve the Zoanthrope and bring it back to Watch Station Silion.
Secondary objective:
– Capture the Zoanthrope alive.
Tertiary objective:
– Avoid detection until the taking of the Zoanthrope.

Mission Debrief:

5. Omens from Omega

Genestealer cult

Watch Captain Brand has summoned you to his private office on Watch Station Silion. He is awaiting your arrival with anticipation, and a furrow is lining his forehead.
" Governor Varanis has returned to Castobel and his visit to the Omega Vault has been deeply troubling. Apparently there is a cult of foul xenos nestling in the spire of Hive Cressos."
Watch Captain Brand seems to be judging your reaction towards this news and then continues.
“How he has obtained this information at this time is also a source of discomfort for myself, as it seems this has been foretold and withheld from us until the very last moment, but ours is not the place to question our superiors.”
He gathers his composure and fastens a purity seal to each of your armours in turn.
“You will be bound by me to contact the Governor. There are several implicated in this foul business and you will root out this evil and restore a semblamce of order to the Aquilan Pluracy. The local Adeptus Arbites will be more or less unavailable, as they are suppressing several food riots in the middle and lower hive, so you will be wise to not count on their assistance in this undertaking.”
Without further elaboration, the Watch Captain dismisses you.

Requisition available: 25 per space marine

Primary objective:
– Locate and destroy the genestealer cult.
Secondary objective:
– Research how the cult obtained a foothold on Castobel.
Tertiary objective:
– Eliminate the abberrations.

Mission Debrief:

6. The Final Battle of Castobel

Hive tyrant

“Brothers.” Watch Captain Brand is standing at the far side of an old table made of ironwood. He is holding a data slate in his right hand, and even without his armour he is still a towering and imposing figure.
“The battle of Castobel seems to be swinging in our favour. There are already several reports of tyranids gone feral, and this suggests that there are a lack of synapse creatures present. We do, however, have a significant concentration of the xenos at the Desert of Cressos Majoris. There is at least one of the tyrant genus present and your task will be to eliminate it at all costs.”
The bulk door behind you slides apart and a chaplain wearing full battle armour is entering. “Greetings Brother Strome.” The Watch Captain walks over to the new arrival and then turns to you.
“This is Chaplain Titus Strome.”
You stand in awe of him, as his tales of valour echo around the Jericho Reach. He removes his skull helm and reveals a lean and hawkish head, with closecropped gray hair.
“You are to accompany my own kill-team and another lead by Brother Richter in an insertion and elimination of the Tyrant. We will be set down in drop pods directly inside the throng of tyranids, and from there we will engage the tyrant and destroy it with holy favour.”
Watch Captain Brand picks up the rest of the briefing.
“16 hours before your insertion, the Imperial Guard will launch a full scale assault on the tyranid nests of the desert, and at the same time three strike cruisers and the main battle ship, Arm of the Emperor, will strike against the Hive Fleet in orbit around Castobel. This will create a sufficient distraction for you to be inserted and complete your objectives. You will be required to bring a teleport homer, so we can return you to the watch station, with as short a delay as possible.”
Strome then goes to his knees and starts a prayer to the God-Emperor and you join him in prayer.

Requisition available: 55 per space marine and ability to requisition equipment one renown rank higher than your actual rank.

Primary objective:
– Eliminate the Hive Tyrant
Secondary objectives:
– Destroy the entire tyranid nest
– Obtain primary objective at all costs
– Save the life of Brother Chaplain Titus Strome
– If unable to save Strome, retrieve his body and return it to Watch Station Silion
Tertiary objective:
– Eliminate the synapse creatures that are encountered

Mission Debrief:
The final battle for Castobel – As remembered by battle brother Malthon

Long had we waited to get the final intel on the tyranid threat on Castorbel, so we might give them a fatal blow to the hive mind, and scatter the lesser insects of space. It was time to save Castobel for the Emporor, and for now.

While we made our way to the pods, we took comfort in knowing that many of our brothers right now, was keeping the Tyranid threat occupied, so that we could be inserted as close to the hive tyrant as possible, as unnoticed as possible.
On the ground and out of the drop pod we quickly realize, that we had landed away from Chaplain Titus Strome, and the rest of the kill team… There was no time to waste. The rough landing had given us some attention, and we made ready for the first glorious battle the clear the way for the real glory, and the support of our battle brothers. A Carnifex, 10 Tyranid warriors and a horde of smaller xenos scum was no match of the determination in the kill team, because there was no time to waste.

Target was waiting
A quick regrouping and we were again making haste to join up with the rest of the strike team, and the final battle. As we came to a gorge, which seamed difficult to cross, help was send from the sky. A drop pod falling from the sky wedged in the gorge, and brought to us reinforcements, and a way to cross. After vaporizing the shriekers we welcomed Battle Brother Amalric Hexenhammer, and fresh supplies to end the Tyranid enemies of the Emporer.

Joining forces
On the other side we made our way though the battlefield with xenos in the distance all around us. Unable still to get in contact with Chaplain Titus or anybody else over the vox, but almost at the throng of tyranids, we are engaged by a threat we can’t ignore. A Carnifix and several hordes of Hormagaunts and Termagant stand in the way of our primary objective, and quickly forced us to tactically redeploy. Still unable to get in contact with anybody, Sergant Azrael gives the order to fall back, while The Vaporizer takes care of the Carnifex. Then all of a sudden Brother Librarian Urien claims to have spoken with the sky, and we regroup, when we hear a roaring from above. In our hour of need the Emperor had heard us, and granted us two of the finest Battle Brothers, two dreadnaughts joined the battle. We quickly dispose of the xenos horde, and quickly march to join up with the already fighting Chaplain Titus Strome.

“The Emperor protects…”
- Battle Brother Amalric Hexenhammer

The conflict resolved
Approaching the battle with the Hive tyrant, we see 4 hive guards kept occupied by Brother Richter and 5 other Battle Brothers. The adrenaline was pumping, while facing this giant beast, and we all rushed into yet another glorious battle for the Emperor. As my chapter brother Ezekiel, new brother Amalric and me opened fire on the beasts, the rest of the kill team made its way to the objective. Just as Sergeant Azrael came the Chaplain to aid, Brother Chaplain Titus Strome took a fatal blow to the chest, leaving our Sergeant alone with the beast. Taking a worthy beating, he kept it occupied while the rest of us filled it with the Emperors wrath. After the Hive Tyrant was slain the surviving hive Guards flees. Leaving nobody behind, and before more hordes attack, we gather the fallen brothers while our medic uses his skills to keep the dying remains of Titus Strome alive until the evac reached us.
Protected by the Emperor our whole kill team survives this glorious crusade, and live to tell the tale of the Battle for Castobel. It could have been a worthy day to die, but I guess our mission had the grace of the Emperor.

7. Dark Tidings on Black Wings

Strike cruiser in space

Recovering from the Battle of Castobel has taken longer than any of you thought was required. You have spent three weeks aboard Watch Station Silion and the time of your healing has been an ardous trial for all of you. When you hear the summons of Watch Captain Brand, you are therefore thrilled to be allowed active duty again.
“My brothers, you have been assigned a new mission of great importance. It should be considerably easier than your last one.” He reveals a heartening smile and continues.
“You are to engage and board Eldar eclipse-class starship Bane of Revendis and capture its cargo. We believe a valuable diplomat or the like is aboard the ship, and his capture might discourage the Eldar from making a more solid presence in the sector.” Brand starts to pace around the holoprojector in front of him. "The captain of the Bane of Revendis is a known corsair that goes by the name of Captain Quenzel Orinel. This elusive vessel and its captain have long plagued the efforts of the Crusade. It would be a great boon to the Imperium to end its operations as quickly as can be done. The destruction of the starship is by no means considered to be a priority however."
The Watch Captain slides his hand over the holoprojector once and an imperial frigate is displayed. "I have arranged for transport to the system of Aurum, where we believe the Eldar are heading, aboard the frigate Reckoning. When you come into contact with the Eldar you will board the ship with torpedoes and from there your extraction will be procured by the “Reckoning”. Take your leave and go for the armory, and then proceed to the docking bay where your transport is awaiting you. May the Emperor guide you."

Requisition available: 61 per space marine

Primary objective:
– Capture the VIP and extract him to Watch Fortress Erioch
Secondary objective:
– Kill Captain Quenzel Orinel
Tertiary objective:
– Destroy the Bane of Revendis

Mission Debrief:

By Battle-Brother Ezekiel.

As we entered the aurum system and spotted the Bane of Revendis, we could see that the mission was to take a turn. A large spacecraft, old imperial now made orky, was attached to the rear end of the Bane of Revendis, so today we would face not only eldar, but orks as well. The librarian made some inquiries about the astropath, apparently so he would be able to contact him should the need arise. We entered the boarding torpedo and were in the hands of the Emperor, pointed toward an eldar eclipse class starship without any means of support or emergency extraction… This was indeed shaping up to be a good day.

The ride in the torpedo was a bit shaky, though mostly toward the end. The torpedo gates shut up with a loud hiss of air, and we rushed forward into a huge room, quickly realising that we had landed right between the eldar and the greenskin. We took a bit of small arms fire, but i managed to subdue the most severe ork threats while the rest of the squad moved toward the eldar forces. It was about here that i first knew, that nothing about this mission was about to go as we had planned. It started out as a nagging sensation and almost ended up paralysing me, but i managed to overcome, though it would never entirely leave me. But i managed to focus at the task at hand and kept our backs clear from the ork invasion. The sight of seeing greenskin torn apart by bolter fire will never bore me, it is just and glorious in the name of the emperor.
We took some incoming fire, and some of the other got hit a little, though nothing severe yet.
We moved toward the eldar, as we knew we would have little luck finding the VIP amongst the orks, more likely the treacherous eldar would protect him. We cleared the room and, as we were about to move into the second room, something happened, i didnt see what it was, but i suspect it was the librarian having a backfire again, i heard a terrible wail, and next thing i know, Brother Sergeant Azrael voxed me that he couldnt hear a damn thing, and that I was in command. I urged us onwards, and we came to the next huge room, this room was different though, huge cogitators and panels filled the room and around a hundred civilian eldar fled the room, between them some aspect warriors stood out and opened fire on us, they were clearly no match, but librarian got hit a few times before he created some kind of dome of energy that the enemy fire seemed to have a hard time penetrating. Protected, we could easily fight down the enemy. The civilians were still fleeing. further inside the ship we could see an ork killacan, but it wasnt in the way of our objectives, so we chose to bypass it and keep moving ahead. [[:brother-sergeant-azrael | Brother Sergeant Azrael] asked permission to scout ahead, I told him “Go, but be careful and don’t do anything stupid.” I am not entirely sure what he did in there, but i heard several enemy weapons discharge at rapid rates and him screaming. When we got there one of his arms were almost shot of, he could definitely not use it, he had several other holes all around his armor, and all in all he was in no condition to fight on, as he couldn’t wield his thunderhammer. He was stable though, and still mostly conscious. The eldar had retreated, so we followed them into the next room where the last of them died. We had seen a kind of lift system in a room, so we went there and tried to work it out, though no surprise, it was my chapter brother, Battle Brother Malthon that figured it out. He told us which button to press and we all ended up at the top floor of the starship. Immediately we knew that eldar were near, but to our great surprise, in the next room was both the VIP, Telian Elsiron, and the target of our second objective, Captain Quenzel Orinel. But what came as a surprise to us, was that the treacherous eldar surrendered without a fight. The Autarch had two emergency pods waiting to take us away from the ship, willing to come along with the captain without any bloodshed. The VIP, Brother Sergeant Azrael and I sat in one pod, while Brother Librarian Urien and Battle Brother Malthon would secure Captain Quenzel Orinel for later termination, as we could not do that without having all the eldar on the ship turn on us. Not long after Brother Sergeant Azrael‘s stimulants stopped working, and he passed out with the Bane of Revendis disappearing behind us, its fate along with its crew’s to die at the hands of orks.

8. Escape from Aurum

Crashed escape pod

See previous Mission Debrief.

Requisition available: 61 per space marine (same loadout as 7. Dark Tidings on Black Wings)

Primary objective:
– Retrieve the escape pod
Secondary objective:
– Extract any survivors from the crash
Tertiary objective:
– Find and eliminate Captain Quenzel Orinel

Mission Debrief:

I was deep in contemplation about a new way to deal with physical stress (like pain), without doing damage to/or putting your mind in danger, when I was interrupted by a slight noise. At first I couldn’t figure out what it was, but it kept on, intensifying in strength. It was my vox, which was still active, and was on full volume. “This is Battle-Brother Ezekiel, are you there?!” I must have really zoned out… “Yes I am here, I had left my ear-piece out, so didn’t here you at first.” I lied. “It’s time to wake up and get to work Brother.”

I was put into the actual situation pretty fast. Battle-Brothers Azrael, Ezekiel, Malthon, Urien had been on a mission, and for some reason one of the escape pods had malfunctioned and went off course and most likely crashed on a feral world called Aurum. The other pod that did return safely, consisted of Ezekiel who had contacted me, and the work he referred to at first was Azrael who was unconscious and in need of medical attention. After some intensive care, and quite some time, I had him back to what one would call normal, all things considered he had been through a lot, but you can’t put down a brother like Azrael just like that. The Emperor Protects. We got a hold of Hexenhammer, and we had to decide how to proceed, based on the objectives not still completed, and on the chance of finding the pod that crashed with any survivors. We all agreed that if we went back just to find Captain Quenzel Orinel it would be a waste of efforts, but since there was a chance to find the pod and thereby Malthon and Urien, we could at least justify our actions when we called the captain of the ship to commandeer a transport vessel for Aurum. My main concern about the mission wasn’t this Quenzel captain, it was the possibility of finding our brothers still alive, and if not then at least finding them so I could extract their gene-seed and protect what is rightfully ours, if the Emperor wills.

After a short talk with the captain of the ship, Azrael was given a thunderhawk and a pilot to our disposal. We immediately set of towards Aurum with haste, since we hadn’t the tiniest clue on the whereabouts of the crash site, and since Aurum wasn’t the smallest of planets, we had no time to spare. After hours of searching the surface of Aurums dense jungle, from aloft in our thunderhawk, we ran into a rather weird phenomenon. We found an area, covering 3 km in width and 10 km in length, where all communication and electronic guidance was disabled, or what seemed like it, from all the static. We decided to take a closer look on the area, and by all luck found the crash site after a short while in a small clearing. The reason we even noticed it was a giant flame, shooting up towards the sky from under the trees. We took the bird down in the clearing that looked partly natural, like it had been there forever, and partly created by the impact of the doomed pod crashing to the ground. In the side of the clearing, there were two silhouettes standing, and we immediately noticed it was our lost Battle-Brothers. (Mainly because one of the silhouettes, looked like he had an enormous arm growing out where his head was supposed to be.)

We intended to search for Quenzel on foot, since he might still be nearby, and have our thunderhawk standing by in air. But when we talked with our pilot we found out he had detected a problem with the engine, and that he needed 2 hours of time to repair the damage. Since this didn’t really interfere with our plans about searching the jungle, we decided to leave the pilot to fix the engine. After 20 minutes or so, we found a strange compound, made in a material we hadn’t come across before. A black metal, which seemed to cover the whole building and it, looked like it was in one piece when you inspected it. We strafed around the edge of the building and found an entry point. It was a breach in the building, where a set of stairs led downwards into the inner secrets of this mysterious black construct. We entered with our weapons drawn, and as alert as you can expect an anxious Brother to be in a situation, where you don’t know what the outcome might be. Who could have constructed such a building?? Eldars?? Not likely, we concluded. Tyranids, was also out of the discussion. Other humans maybe?? But how could it be, if they used technology not know by us, Emperors chosen.
We entered a large room with 4 pillars in the center, and covering the seize of around 50 m x 50m, with 4 doorways including our entry point. We decided to split up and send 3 Brothers to each side, so we could cover the building fast, and find Quenzel, if he had taking up hiding inside this building. We almost reach each side of the room, at the same time, when a new large glowing pillar started rising from the very center of the room. We immediately started to track backwards, to meet up and be ready for anything at the first doorway. Meanwhile 4 signs, one on each corner wall was glowing up, and there was a terrible sound of metal grinding and moving together, and suddenly 2 of the walls opened up. In the midst of all the chaos, we held our position and were ready for anything, or so we thought. From the left doorway entered what seemed to be a gigantic robotic bug, the seize of a dreadnought. While Malthon, Urien and Ezekiel laid down fire on the bug, Azrael jump-charged into close combat without a care in the world. I have to admit, even though I told him to slow down for a bit more time, to let the body recover completely, I was happy to see him disregard my professional advice in this situation. We needed all men, as able as possible, against this unknown xenos. As I tried to flank for a better shot with my hellfire rounds, I suddenly found myself faced with a new foe, from the top doorway entry. 3 foes to be more accurate, all of them mechanical looking, but just the seize of a man, and bearing range weapons of some sort. Hexenhammer and I exchanged shots with them and got 2 of them without taking any serious damage. One of them looked like he was sort of regenerating, and tried to stand up again, but Hexenhammer made quick process of him. The third one was gunned down shortly afterwards by our turret, Ezekiel. I barely turned my attention back to the other fight, and it was over with Azrael hovering over the dead things body. We decided to search the compound, and destroy the glowing pillar, and the others there should be, according to the light we saw from the other doorways. Before we blew the pillar I investigated the 2 remaining bodies, which was still trying regenerate. I pried my knife through the skull of one of them, and it stopped regenerating immediately. I decided to leave the last in the regenerating state and gave it to Hexenhammer, so he could keep it in prime condition for later. If it came to much back to life he could hopefully put it back in regeneration state with a single bullet and keep it intact for our return to our ship.

We cleared the rest of the rooms without breaking a sweat, and destroyed a total of 4 glowing pillars, and escaped with 2 weapons and 2 bodies of the smaller xenos. We had hoped to return with one of them still in working condition, but when it regenerated enough to activate completely and Hexenhammer tried to sedate it with a bullet, it stopped regenerating and went dead. But still pretty good to have some hard material with us home to pass on to our superiors, for further investigation of this unknown xenos threat. It would worth to know that even though I first classified the large bug and the smaller humanoids as robotic, their advance regeneration leads me to think there has to be some form for organic substance involved in their presence, since I couldn’t possibly believe a metallic material could hold the ability to repair itself the way these xenos did.

As an offhand topic, we didn’t capture this Quenzel who might have been the saboteur of the escape pod that crashed. But seeing that we stumbled across something as extraordinary as an unknown xenos threat, I have to say, he suddenly seems kind of insignificant!!

Battle Brother Rafael

9. On New Ground

Pellor III ACT Base

The transit from Aurum to Erioch passes uneventfully with meditation, and with the eldar prisoner in tow you can deem the mission a succes, even though the foul brigand, Captain Orinel, escaped your clutches. The days in warp travel have been well spent resting and honing your skills, and as you dock at the Watch Fortress, you are taken with awe at the magnificence of the fortress rock drifting silently in orbit of the Erioch system’s star.
Watch Captain Brand has gathered the lot of you in one of Erioch’s many observatorium’s. Erioch’s sixth dead world dominates the arma-glass bubble, blotting out the stars that usually surround it with reflected light from the system’s dying white sun. Brand rests within one of the many chairs grounded to the high-polish marble floor. His posture is relaxed, though the captain cannot help but project the potential death that resides within all Astartes.
“Please Brothers, be seated. It’s rare to witness number six so close.”
When you are seated, the Captain reaches within his robes and produces a stack of paper-thin data slates. He passes the stack around the room, never taking his gaze from the barren gray surface of Erioch VI. Brand is deadly silent as you read the green gothic text that scrolls across the slates’ pict screens.

Report on Pellor III – written by Adept Dolem – Departmento Munitorum
Fifteen years ago an Agri-Conversion Team (or ACT) was dispatched to the world of Pellor III to prepare the planet for its seeding, a process integral to the growth of human foodstuffs on planned agri-worlds. The ACT numbered slightly less than 500 laborers, administrators and planetary defense forces and established an encampment in the geographical center of Pellor III’s lone continent. The low number of personnel was meant to keep the operation quick and concealed from aggressors who would seek to disrupt it.

The team had reported successful conversions of the top and sub soil layers within the first two years of operations. Within the third year the ACT began the more laborious process of converting the continent’s salty regolith at the C Horizon. Before the end of the third year an astonishingly weak astropathic message sent from Pellor III’s surface was received by a passing Rogue Trader named Emile Zin. The Trader alerted authorities within the Departmento Munitorum of the message, though the communication was not evaluated until five years later.
The contents of the message were recieved and marked for review. Repeated attempts to contact the ACT have resulted in just as many failures. Astropathic communication could not be established with Pellor III’s surface and a suggestion was made to dispatch Imperial Guard forces to investigate. Deployment orders were promptly refused by General Lucidivar Vlack of the Canis Salient, citing the lack of evidence regarding a military threat to the operation on Pellor III.

When this adept attempted to recycle the request, the original message received by Emile Zin had been stricken from the records and labeled “Inquisition Prioritis.” No further action will be taken by the Departmento Munitorum and the matter is considered closed.”

Timing his words to the very second the last of you finishes reading the report, Brand states, “I recovered this report upon receiving instruction from Watch Commander Mordigael to dispatch a Kill-team to Pellor III – it’s the only piece of information about the planet and its recent history that I could find. It seems the Inquisition has gone to great lengths to see the details of this situation buried. Despite their secrecy, Inquisitor Carmillus herself has requested Deathwatch assistance from the Watch Commander, and have made it available to our eyes only that an inquisitor is on the planet, although no communication has been obtained with this throne agent.”

“Thus, you are to travel to the third planet in the Pellor system and investigate the ACT compound. Considering the Inquisition’s conservative stance on this mission and Inquisitor Carmillus’s personal request for action, I suspect that you may encounter hostiles on the surface, if not something worse.”

Requisition available: 84 per space marine.

Primary Objective:
– Investigate the Imperial Agri-Conversion Teams base on Pellor III.
Secondary Objective:
– Investigate the fate of the Inquisitor on Pellor III.

Mission Debrief:
The second we disembarked from our landing craft unto Pellor III, we knew that something had gone very wrong indeed. The derelict state of the port itself spoke of utter neglect, and not a single human or servitor was there to greet us. Everything was silent, and everywhere we turned, the dark colors of rot and decay were prominent.

As with most of our missions with the inquisition, information in the briefing had been minimal. So if we were to find the anyone at all, we needed to know a lot more about Pellor III. Luckily we had a most adept techmarine – Malthon – with us. Soon after we landed he had restarted a servitor, who started refueling our landing craft immediately. Malthon was also able to access the Logic engine at the Port to try and gain some much needed intel. However even though Malthon successfully restarted the logic engine, we didn’t gain any new information. Malthon was able to confirm to that the inquisitor’s ship had indeed landed here a few months ago.

The further from the port we got, the more it became clear that some catastrophe had befallen here. What the nature of the catastrophe was, still eluded us. As we began to clear all the buildings one by one – in the hope of finding any survivors, or any up-to-date intel – we came across 2 things of note: The central cogitater, that Malthon milked for all the information it had. The last entry in the logs were months old, and spoke of a ship nammed “Fury’s Descend”. In the ruins of a bar, we found a survivor from the inquisition. Interrogator Kyle Anders. Unfortunately Anders was less than coherent, about what exactly had happened, as he seemed more concerned with getting off planet as drunk as possible. He was, however, able to tell us where the inquisitor had gone on her investigation. He also advised us to head back, and leave the Inquisitior Quist to her fate, as she would surely have been killed. Coward. I do not take advice from cowards, nor do I flee from danger.

Using the direction given, we soon came upon a Rhino. It was parked outside a mineshaft. As was the case on so many of my Deathwatch missions, there seemed to be only one way to hide from the light of the Emperor: In cold and dark places of the worlds. Like filthy rats the enemies of the Emperor all scours to the nearest gloomy cave, where they will be trapped, to be cleansed and purified by the emperors chosen.

Of all the dark places I have cleansed, this was by far the darkest, foulest and most corrupt I have ever seen. The whole place reeked of death, rot, decay and unholy worship of chaos. If there was ever a doubt that we were facing chaos traitors, it was gone when we came upon a great door marked with the symbol of chaos undivided. I ordered the door and its unholy symbol destroyed immediately. What we saw beyond the door was so vile I have been forbidden by the holy inquisition to reveal any further details. Suffice to say, the room was cleared. This room will leave a dark spot on our souls forever. Emperor preserve us. The full details have been confessed to brother Chaplain Strome by each kill-team member. His unwavering faith will bolster ours when the nightmare of that room returns again.

It was now clear that everything we would encounter here was likely to be deeply tainted by Chaos. After we cleared another room by means of holy promethium, something rather strange happened: Someone on my vox claimed to be hidden and trapped in the room just beyond, with two demons. He presented himself as a vindicare assassin and part of the inquisitorial investigation. Quist, he reported, was also present, although in a very bad shape. Again, the agents of the Inquisition dishonored us by advising us to take the path of the coward, and turn our back on from those in need. The Angels of Death do not shy away from danger, we overcome it!

As we rushed the room it quickly became clear that the vindicare’s report was accurate indeed. After disposing the 2 demons, by lightning claws and bolter fire, it became clear to us what kind of condition the poor inquisitor was in. I ordered her evacuated immediately, and Malthon voluntered to bring her topside to the Rhino. Meanwhile the rest of us prepared for the challenge of a lifetime. It was clear, that we had yet to purge to very inner sanctum of this foul temple. As I charged into the room with my squad on my heels, a sight none of us will ever forget greeted us in the form of a true abomination: a Great Unclean One, spawned by a coward Chaos sorcerer, who teleported from the tempel when I got too close to him. His flesh covered tainted powerarmor will not protect him from the fury of the Aduptus Astartes, and so he fled, as cowards must. The inner sanctum also contained what must have been the rest of the population in the form of turncoat PDF troops aligned with the forces of chaos. To the sweet notes of heavy bolter fire tearing apart Traitor forces, I turned my full attention to the greater demon. My two lightning claws was rending and slashing huge chunk of puss and rotted meat in all directions, but this was no ordinary opponent, and soon enough I was lost in a battle frenzy against the demon, and the rest of the combat is remembered as seen in slowmotion through a blood red veil. When the haze finally lifted from my mind, I was completely and utterly drained, and soaked with more blood, puss, and reeking substances than I would ever care to think about again. I must say – with pride – that the entire kill team performed admirably from start to finish. To defeat a Great Unclean One without fear, without pause, without doubt, and without a single casualty by a team the size of ours is a feat only the mightiest heroes are capable of, and it makes me truly proud to serve with my brothers in the Deathwatch. Needless to say, we purified everything with holy flame.

The trip back was uneventful. We drove back using the inquisitorial Rhino and left the planet soon after with the three remaining survivors of the Inquisition.


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